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Roguebook playable characters4/20/2023 They usually give you a choice in exchange for an item but, and this is a random chance, one will make Aurora spawn on the map. ![]() Gathering a party is easier than it sounds. A wise old sage (also trapped within the Roguebook) tells Sharra that she must gather her strength, and her party, in order to challenge the monsters in the book and free themselves from its clutches. These are special story events that appear on the map. The game begins as one of our main characters, Sharra Dragonslayer, wakes up inside the Roguebook. When you are exploring the map, look for the scroll icons. I was on Chapter 2 of the Epilogue, after you’ve completed the game twice and have a new modifier unlocked, but I think he is available to unlock earlier. Unlocking Aurora is slightly more complicated as there’s a random element involved. If you want to unlock Seifer you need to defeat the boss at the end of Chapter One He can self heal by defeating enemies, sacrifice HP for additional damage, he’s a lot of fun. Once he reaches max rage level he transforms and his next special class card has additional effects. He utilizes a rage mechanic where rage builds up for each damage he takes. He has a unique combination of skills that allows him to focus on both offensive and defensive abilities. If you still have block at the end of enemies' turn, add a Headbang to your hand.Īt the end of each battle, Sorocco heals 8 life.Seifer is easily my favorite character in the game and one of my favorites in the genre. Vaults of Wisdom always offer 1 random card with one random gem in it.Įach turn, the first time you play a card that costs 2 energy or more, gain 1 energy. Once per battle, click on Sorocco to gain 15 block and move him to the front.Īll future cards gained have 2 gem sockets.Īt the start of your turn, if Sorocco is leading draw a card. Whenever an enemy takes damage, Seifer gains 1 Rage.Īt the end of each turn, if Seifer is leading he gains 5 Rage. ![]() Start each battle with a Brute (Ally, Aggressive, 5 spirit). Whenever Seifer becomes enraged, gain 1 energy and draw a card.Īt the start of each battle, Seifer gains 10 Rage. Whenever an enemy dies, if it wasn't a summon, Seifer heals 3. They cost 0 for the rest of the battle.Įach turn, the sixth card you draw cost 1 less this turn.Īt the start of your turn, if Aurora has 5 life or less, draw a card.Īt the end of the turn, Aurora heals life equal to your hand size. Whenever you block for the exact right amount, draw 2 cards. Wenever you dissolve a card, Aurora gains 1 power. ![]() Whenever you use Aurora's teapot, heal the other hero for half the amount. Once per battle, click on Sharra to attack the leading enemy for 15 and retreat.Įvery 3 times your characters swap, gain 1 energy. Whenever Sharra adds a dagger to your hand, add twice as many. Sharra starts each battle with 3 Courage. Whenever Sharra takes damage from an enemy attack, she retreats and gains 4 power next turn. Whenever you end your turn with no cards in hands, Sharra gains 1 power. Whenever Sharra takes damage, she gains 2 stacks of courage. Whenever you swap, Sharra gains 1 power this turn. Whenever you use a brush, reveal two extra adjacent tiles at random.Īt the end of each battle, gain 1 gold for every 2 cards in your deck. Start each battle with a Story teller (Ally, 2 spirit, Activate : draw a card). The first hit of the battle inflicts bleed equal to half the damage dealt. This effect ends once your shuffle your deck. When you have no cards in hand, draw a card.Īt the end of each turn, gain 5 block. Gain 1 energy and draw a card at the start of each battle. Talents are randomly selected from each pool, as well as their order, so each run will offer different talents.Īt the end of each battle, both heroes heals 3. You can pick a talent from a previous row, but a new row will not be unlocked until you have picked a talent from the last row. ![]() A new talent will be available for every 4 cards added, along with a new row of 3 to select from. By adding cards in your deck, you unlock talents to balance the loss of consistency.Īdding 4 cards beyond the starting 10 unlocks a new talent that you can choose among 3 : one for each of your characters and one for the party.
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